## Optifine我的世界SRC ### 介绍 用来制作客户端的原料! 点我查看官网英文介绍 ### Features #### FPS boost - doubling the FPS is common - decreases lag spikes and smooths gameplay #### Support for HD Textures - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size #### Support for Shaders - based on the Shaders Mod by Karyonix #### Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them - similar, but not related to the Dynamic Lights mod #### Variable Render Distance - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance #### Configurable Smooth Lighting - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows #### Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay #### Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts #### Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far #### Mipmaps - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear #### Anisotropic Filtering - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support) #### Antialiasing - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support) #### Better Grass Fixes grass blocks side texture to match surrounding grass terrain #### Better Snow Fixes transparent blocks textures to match surrounding snow terrain #### Clear Water Clear, transparent water with good visibility underwater #### Random Mobs Use random mob textures if available in the texture pack #### Connected Textures Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other. #### Natural Textures Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture. #### FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities #### Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still #### Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes) #### Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON #### Fast Texturepack Switching Switch the current Texturepack without leaving the world #### Fullscreen Resolution Configurable fullscreen resolution #### Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen #### Time Control Default, Day Only or Night Only - works in only in Creative mode #### Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death 点我查看机翻介绍 ### 功能 #### FPS提升 - 将FPS加倍是常见的 - 减少滞后尖峰并平滑游戏玩法 #### 支持高清纹理 - 高清纹理和高清字体(不需要MCPatcher) - 自定义地形和物品纹理 - 动画地形和物品纹理 - 自定义高清字体字符宽度 - 自定义颜色 - 自定义块调色板 - 定制照明 - 无限的纹理大小 #### 对光影的支持 - 基于Karyonix的Shaders Mod #### 动态灯 - 允许手持和掉落的发光物品照亮它们周围的物体 - 类似,但与Dynamic Lights mod不相关 #### 可变渲染距离 - 从Tiny到Extreme(2 x Far),步长为16m - 在小距离内可以看到太阳,月亮和星星 #### 可配置的平滑照明 - 从1%起 - 光线平滑无阴影 - 达到100% - 充满阴影的平滑照明 #### 性能:垂直同步 将帧速率与显示器刷新速率同步,以消除分割帧并畅通游戏 #### Smart Advanced OpenGL - 效率更高,工件更少 - 快速 - 速度更快,一些工件仍然可见 - 花式 - 较慢,避免出现视觉伪影 #### 雾气控制 - 雾:花式,快速,关闭 - 雾开始:近,远 #### Mipmaps - 通过平滑纹理细节使远处物体看起来更好的视觉效果 - Mipmap级别 - OFF,1、2、3,最大 - Mipmap类型 - 最近的线性 #### 各向异性过滤 - 恢复mipmapped纹理中的细节 - AF级别 - OFF,2、4、8、16(取决于硬件支持) #### 抗锯齿 - 平滑锯齿状线条和鲜明的色彩过渡 - AA级 - OFF,2、4、6、8、12、16(取决于硬件支持) #### 更好的草 修复草块侧面纹理以匹配周围的草丛地形 #### 更好的雪 修复透明的块纹理以匹配周围的雪地形 #### 清水 清澈透明的水,水下可见度高 #### 随机小怪 如果纹理包中有可用的随机生物纹理 #### 连接的纹理 连接彼此相邻的玻璃,玻璃窗格,砂岩和书架块的纹理。 #### 自然纹理 删除通过重复相同类型的块而创建的网格状图案。使用基础块纹理的旋转和翻转变体。 #### FPS控件 - 流畅的FPS - 通过刷新图形驱动程序缓冲区来稳定FPS - 流畅的输入 - 通过设置正确的线程优先级来修复卡住的键,缓慢的输入和声音滞后 #### 块加载控件 - 加载远 - 在远处加载世界块,允许快速渲染距离切换 - 预加载块 - 定义一个区域,在该区域中将不加载新块 - 每帧大块更新 - 允许更快的世界加载 - 动态更新 - 当播放器静止不动时,每帧加载更多块 #### 可配置的详细信息 - 云 - 默认,快速,幻想 - 云高 - 从0%到100% - 树木 - 默认,快速,花式 - 草 - 默认,快速,花式 - 水 - 默认,快速,花式 - 雨雪 - 默认,快速,花式 - 天空 - 开,关 - 星星 - 开,关 - 日月 - 开,关 - 深度雾 - 开,关 - 天气 - 开,关 - 沼泽颜色 - 开,关 - 流畅的生物群系 - 开,关 - 自定义字体 - 开,关 - 自定义颜色 - 开,关 - 显示斗篷 - 开,关(支持高清斗篷) #### 可配置的动画 - 动画水 - 关,动态,开 - 熔岩动画 - 关,动态,开 - 动画动画 - 关,开 - 动画门户 - 关,开 - 红石动画 - 关,开 - 爆炸动画 - 关,开 - 火焰动画 - 关,开 - 烟雾动画 - 关,开 - 空颗粒 - 关,开 - 水颗粒 - 关,开 - 雨溅 - 关,开 - Portal粒子 - OFF,ON - 滴水/熔岩 - 关,开 - 动画地形 - 关,开 - 动画项目 - OFF,ON #### 快速Texturepack切换 在不离开世界的情况下切换当前的Texturepack #### 全屏分辨率 可配置的全屏分辨率 #### 调试 - 快速调试信息 - 从调试屏幕中删除延迟计 - 调试探查器 - 从调试屏幕中删除探查器 #### 时间控制 默认,仅白天或仅夜晚 - 仅在创作模式下有效 #### 自动保存 - 可配置的自动保存间隔 - 修复著名的死亡延迟钉 ### 使用方法 下载所对应版本的Optifine src并拖入对应游戏版本的src中替换里面的内容即可 若拖入后报错请添加下面的Library: 1.[vecmath](https://blog.ghzl.fun/go/vecmath/ "vecmath") ### 使用截图 > Optifine界面数量众多,一张张截下来真的会累死的,所以干脆就这样吧: ### 作者 反编译Optifine插件作者:[@STREZZS](https://blog.ghzl.fun/go/optifinetw/ "@STREZZS") Optifine原版作者:[sp614x](https://blog.ghzl.fun/go/optifinegih/ "sp614x") ### 下载地址 此处内容需要评论回复后(审核通过)方可阅读。 Last modification:April 18, 2020 © Allow specification reprint Support Appreciate the author AliPayWeChat Like If you think my article is useful to you, please feel free to appreciate